Probability Matrix – Increases the chaining capabilities of Arcbolt Grenades. Damaging enemies with Jolt lightning strikes and collecting Ionic Traces both grant additional Arcbolt Grenade energy. Arcbolt Grenades stun Overload Champions and delay their health regeneration.
Weapons
Trinity Ghoul
Combat Bow
Split Electron – Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread.
The Hothead (Adept)
Rocket Launcher
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Mykel's Reverence
Sidearm
Rapid-Fire Frame – Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Arcbolt Grenade
Arc Grenade
A grenade that chains bolts of lightning to nearby targets.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Gathering Storm
Super Ability
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Aspects
Flow State
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
-10 Strength ▼
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Fastball
Increases grenade throw distance.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Charged Up(x2)
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Harmonic Scavenger
Arc weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a threadling.
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
From Whence You Came
Increases ability damage to Taken and Scorn combatants.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Overload Rocket Launchers
Rocket Launchers are especially affective against Overload Champions.
Revitalizing Blast
Causing damage with a Solar ability weakens Champions and bosses for a short duration.
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Breakdown
Orb generation
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Lucky Raspberry
... Damaging enemies with Jolt lightning strikes and collecting Ionic Traces both grant additional Arcbolt Grenade energy. ...
Final blows
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Techeun's Regalia Strides
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Defeating an enemy
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Flow State
Defeating a jolted target makes you amplified. ...
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Ionic trace
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
... Your Arc grenades jolt targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.