09 May 2025 (Episode: Heresy - S26)

no land hawk

Prismatic Hunter

09 May 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Darkness debuffs
Transcendence
Radiant
Threadling
Jolted
Freeze
Slow
Sever
Exotic
  • Celestial Nighthawk
    Helmet
    Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Weapons
  • New Land Beyond
    Sniper Rifle
    The Master – Scoring precision hits increases this weapon's damage until the wielder's defeat. Massively increases ammo reserves.
  • Terminus Horizon (Adept)
    Machine Gun
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
  • The Riposte
    Auto Rifle
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
  • Golden Gun: Marksman
    Solar Super | Light Ability
    Radiant
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Withering Blade
    Stasis Melee | Darkness Ability
    Slow
    Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
  • Duskfield Grenade
    Stasis Grenade | Darkness Ability
    Slow
    Freeze
    A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Solitude
    Transcendence
    Sever
    Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Devotion
    Transcendence
    Darkness Debuffs
    +10 Strength ▲ Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Resistance
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
  • Empowered Finish
    Finisher final blows grant you 1 temporary Armor Charge when you have none.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Unstoppable Rocket Launcher
    Shortly after you ready or reload a Rocket Launcher, damage from that weapon stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Rocket Launchers are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Gold from Lead
    Picking up Special ammo has the chance to grant Heavy ammo.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Perpetual Destruction
    Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
  • Legend Incarnate
    Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
  • Overclock and Load
    While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Grenade cooldown

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Celestial Nighthawk
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. ...

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Perpetual Destruction
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.

Techeun's Regalia Strides
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Celestial Nighthawk
...Targets defeated by that shot give you Super energy and explode.

New Land Beyond
The Master – Scoring precision hits increases this weapon's damage until the wielder's defeat. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Facet of Devotion
... Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Sever
... Severed targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Proximity Ward
Gain a powerful overshield while performing your finisher.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Facet of Solitude
Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Solitude
... While transcendent, the severing blast is bigger.

Facet of Devotion
... Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Withering Blade
Toss a Stasis Shuriken at targets to damage and slow them. ...

Duskfield Grenade
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Facet of Courage
... Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.

Facet of Devotion
+10 Strength ▲ Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Golden Gun: Marksman
... Benefits from being radiant.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Duskfield Grenade
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.

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