09 Dec 2024 (Episode: Revenant - S25)

Voidlock Base Ophids

Void Warlock
PvP

09 Dec 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Devour
Overshield
Volatile
Weaken
Exotic
  • Ophidian Aspect
    Gauntlets
    Cobra Totemic – Weapons ready and reload very quickly. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • Black Talon
    Sword
    Crow's Wings – [Heavy Attack] : Fire a heavy projectile attack. Heavy attacks are stronger with full energy.
  • Felwinter's Lie
    Shotgun
    Shot Package – Aggressive frame Shotgun modified to have more uniform pellet spread.
  • Rose
    Hand Cannon
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
  • Nova Bomb: Vortex
    Super Ability
    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb creates a singularity that pulls targets inward and continually damages those trapped inside.
  • Scatter Grenade
    Void Grenade
    A grenade that splits into many submunitions and covers a large area with multiple explosions.
  • Pocket Singularity
    Void Melee
    Volatile
    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Feed the Void
    Devour
    Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
  • Child of the Old Gods
    Weaken
    Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Vigilance
    Overshield
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Solar Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
  • In-Flight Compensator
    Increases the airborne effectiveness of all equipped weapons.

Arms armor mods

  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.
  • Fastball
    Increases grenade throw distance.
  • Solar Dexterity
    Faster ready and stow speed for Solar weapons.

Chest armor mods

  • Unflinching Kinetic Aim (x3)
    Reduces flinching from incoming fire while aiming a Kinetic weapon.

Leg armor mods

  • Kinetic Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Solar Holster
    Gradually reloads your stowed Solar weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Killing Breeze
    Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
  • Kinetic Impacts
    Sustained damage with a Power Grenade Launcher causes the combatant to emit a shockwave that damages nearby combatants. This shockwave can stun Unstoppable Champions.
  • Served Cold
    Picking up a Stasis Shard grants you class ability energy.  Picking up a Void Breach grants you melee energy.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Breechloaded Grenade Launcher
    Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Crystalline Converter
    BOOST: Stasis weapon final blows after activating your class ability spawn a Stasis shard. Gather Stasis Shards to gain stacks of Crystalline Converter. Your next powered Stasis melee hit creates Stasis crystals equal to the number of stacks you have.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
  • Hail The Storm
    BOOST: Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Curative Orbs
... The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Curative Orbs
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Grenade cooldown

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...

Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.

Echo of Expulsion
... Void ability final blows cause targets to explode.

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Techeun's Regalia Boots
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Techeun's Regalia Hood
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Crystalline Converter
BOOST: Stasis weapon final blows after activating your class ability spawn a Stasis shard. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Techeun's Regalia Robes
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...

Devour
Feast on the energy of your defeated foes. ...

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

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