26 Jun 2024 (Episode: Echoes - S24)

BUGNADO (id: nrcwiwi)

Prismatic Hunter

26 Jun 2024 (Episode: Echoes - S24)

Links
Youtube -> DIM ->

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Leg
Class items
Keywords
Amplified
Darkness debuffs
Transcendence
Restoration
Frost armor
Woven mail
Threadling
Overshield
Freeze
Slow
Unravel
Volatile
Details ↓
Exotic
  • Balance of Power
    Leg Armor
    Double Down – Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.
Weapons
  • Parasite
    Grenade Launcher
    Worm's Hunger – This weapon fires Hive worms which explode on impact. The size and damage of the explosion scales with the number of enemies you've defeated just before firing this weapon.
  • Breachlight
    Sidearm
    Heavy Burst – Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
  • A Sudden Death
    Shotgun
    Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
Abilities
  • Silence and Squall
    Stasis Super | Darkness Ability
    Slow
    Freeze
    Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence : Creates a flash-freeze blast that freezes and damages targets. Squall : Creates a Stasis Storm that slows and damages targets caught inside.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Blink
    Movement Ability
    Jump while airborne to teleport a short distance.
  • Combination Blow
    Arc Melee | Light Ability
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from [Strand] Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Winter's Shroud
    Slow
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Purpose
    Restoration
    Amplified
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Bravery
    Volatile
    Unravel
    Defeating targets with grenade final blows grants Volatile Rounds to your [Void] Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your [Strand] Strand weapons.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Devotion
    Transcendence
    Darkness Debuffs
    +10 Strength ▲ Defeating targets afflicted with [Stasis] Stasis or [Strand] Strand debuffs grants bonus Light Transcendence energy.
Armor mods

Helmet armor mods

  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Strand Siphon
    Rapid Strand weapon final blows create Orbs of Power.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed (x3)
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Harmonic Resistance
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Recuperation (x3)
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Shieldcrush
    While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.
  • Transference
    Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
  • Winning Hand
    While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Galvanic Armor
    While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Creeping Chill
    Stasis weapon final blows against slowed or frozen targets release a burst that slows.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Threaded Blast
    Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Pulse Rifle
    Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your [Void] Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your [Strand] Strand weapons.

Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your [Void] Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your [Strand] Strand weapons.

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Facet of Devotion
... Defeating targets afflicted with [Stasis] Stasis or [Strand] Strand debuffs grants bonus Light Transcendence energy.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Parasite
... The size and damage of the explosion scales with the number of enemies you've defeated just before firing this weapon.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Keywords

Darkness debuffs

Darkness debuffs include [Stasis] Slow, [Stasis] Freeze, [Strand] Sever, [Strand] Suspend, and [Strand] Unravel.

Facet of Courage
... Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.

Facet of Devotion
+10 Strength ▲ Defeating targets afflicted with [Stasis] Stasis or [Strand] Strand debuffs grants bonus Light Transcendence energy.
Freeze

The target is trapped in [Stasis] Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Silence and Squall
... Silence : Creates a flash-freeze blast that freezes and damages targets. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of [Void] Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven [Strand] Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Frost armor

You are fortified by layers of durable [Stasis] Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and [Disruption] Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Silence and Squall
... Squall : Creates a Stasis Storm that slows and damages targets caught inside.

Winter's Shroud
Dodging slows nearby target... Slowing targets briefly increases your class ability regeneration.
Unravel

The target is permeated with destructive [Strand] Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your [Strand] Strand weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Facet of Bravery
... Defeating targets with powered melee final blows grants Unraveling Rounds to your [Strand] Strand weapons.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Devotion
... Defeating targets afflicted with [Stasis] Stasis or [Strand] Strand debuffs grants bonus Light Transcendence energy.
Volatile

The target is afflicted with unstable [Void] Void energy and will explode upon taking additional damage. Volatile Rounds from your [Void] Void weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your [Void] Void weapons. ...
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