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solo 1 phase hefnd, mechanics (id: nqqqkya)

Solar Warlock

Quick links
Youtube -> DIM ->
Added
19 Dec 2023 (Season of the Wish - S23)
Activities
Solo

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments

Armor mods

Helmet armor mod
Arms armor mods
Chest armor mods
Leg armor mods
Class item armor mods
Keywords
Scorch
Cure
Restoration
Ignition
Radiant
Details ↓
Exotic
  • Sunbracers
    Gauntlets
    Helium Spirals – Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
  • The Supremacy
    Sniper Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Koraxis's Distress
    Grenade Launcher
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
  • Celestial Fire
    Solar Melee
    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
  • Solar Grenade
    Solar Grenade
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Well of Radiance
    Super Ability
    Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
  • Phoenix Dive
    Class Ability
    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Aspects
  • Touch of Flame
    Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
  • Heat Rises
    You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Fragments
  • Ember of Torches
    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Heavy Ammo Finder (x3)
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Scavenger
    Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
  • Strand Scavenger
    Strand weapons get bonus reserves when picking up ammo used by that weapon.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Class Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Sunbracers
... Solar melee kills grant unlimited Solar Grenade energy for a brief time.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Outreach
Reduces melee cooldown when using your class ability.

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Firepower
Your grenade final blows create Orbs of Power.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...

Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
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