16 May 2024 (Season of the Wish - S23)

Void (id: nq6wtea)

Solar Titan

16 May 2024 (Season of the Wish - S23)

Links
Youtube -> DIM ->
Activities
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Cure
Radiant
Restoration
Ignition
Scorch
Details ↓
Exotic
  • Synthoceps
    Gauntlets
    Biotic Enhancements – When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Weapons
  • Dragon's Breath
    Rocket Launcher
    Composite Propellant – Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains.
  • Randy's Throwing Knife
    Scout Rifle
    Rapid-Fire Frame – Fires full auto with deeper ammo reserves. Faster reload when weapon is empty.
  • Indebted Kindness
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
  • Burning Maul
    Super Ability
    Scorch
    Ignition
    Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
  • Healing Grenade
    Solar Grenade
    Restoration
    Cure
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Throwing Hammer
    Solar Melee
    Cure
    Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Roaring Flames
    Scorch
    Ignition
    Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
  • Sol Invictus
    Restoration
    Scorch
    Ignition
    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Empyrean
    Restoration
    Radiant
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Hands-On
    Gain bonus Super energy on melee kills.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Arc Loader
    Increases reload speed of Arc weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Harmonic Loader
    Increases reload speed of Solar weapons

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Solar damage from combatants
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Arc Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon.
  • Harmonic Scavenger
    Solar weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Roaring Flames
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Defeating an enemy

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Sol Invictus
...Entering a Sunspot applies restoration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Cure

You are healed in a burst of mending [Solar] Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Throwing Hammer
...If the hammer struck a target, picking it up grants cure.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Roaring Flames
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Burning Maul
... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Roaring Flames
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
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