An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Vault into the air and unleash a volley of Solar-charged explosive knives.
Throw a fan of flaming knives that scorch targets on hit.
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
You apply more scorch stacks to targets.
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline ▼
Your class ability recharges faster when you scorch targets.
Faster ready and stow speed for Stasis weapons.
Increases reload speed of Stasis weapons.
Grants class ability energy when you cause damage with a melee attack.
Increases the amount of ammo you can carry for Stasis weapons.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.