Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Scatter Grenade
Void Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Controlled Demolition
Volatile
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Loader
Increases reload speed of Void weapons
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Void damage from combatants
Solar Resistance
Reduces incoming Solar damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Void Weapon Surge(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Argent Ordnance
Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.
From Whence You Came
Increases ability damage to Taken and Scorn combatants.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Heart of the Flame
Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Revitalizing Blast
Causing damage with a Solar ability weakens Champions and bosses for a short duration.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Class Ability cooldown
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Echo of Exchange
Melee final blows grant grenade energy.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Echo of Exchange
Melee final blows grant grenade energy.
Firepower
Your grenade final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Echo of Undermining
Your Void grenades weaken targets. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...