Gauntlets
Gauntlets
Trace Rifle
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. [Light Attack] : Perform a quick melee attack. [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Dodging makes you invisible.
+10 Recovery ▲ Finisher final blows grant Invisibility.
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Rapid Void weapon final blows create an Orb of Power.
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Increases the drop chance of Heavy ammo on kill.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Grants class ability energy when you cause damage with a grenade.
Grants class ability energy when you cause damage with a melee attack.
Reduces incoming Void damage from combatants
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming area-of-effect damage from combatants.
Void weapons get bonus reserves when picking up ammo used by that weapon.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Your decaying Armor Charge has a longer duration.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Discipline ▲
+10 Mobility ▲
+3 Resilience ▲
+3 Strength ▲
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.