Chest Armor While standing in any rift, gain a bonus to weapons with a damage type matching your subclass damage type. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Chest Armor While standing in any rift, gain a bonus to weapons with a damage type matching your subclass damage type. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Combat Bow Fires a massive heavy bolt that stuns unshielded combatants. Strong against Unstoppable Champions.
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Conjure a well of power that increases weapon damage for those inside it.
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Your Void grenades weaken targets. -20 Discipline ▼
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
+10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Rapid Void weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Gain bonus Super energy on grenade kills.
Grants class ability energy when you cause damage with a grenade.
Causing damage with a powered melee attack reduces your grenade cooldown.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Void weapons get bonus reserves when picking up ammo used by that weapon.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+10 Recovery ▲
+3 Strength ▲
+3 Recovery ▲
+3 Discipline ▲
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.