Helmet Replaces your Stasis subclass Dodge ability with a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons deal increased damage for a short time.
Helmet Replaces your Stasis subclass Dodge ability with a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons deal increased damage for a short time.
Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Activate while midair to quickly descend and shatter nearby targets on impact. ASPECT OF DESTRUCTION Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Dodging slows nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Defeating slowed or frozen targets grants you class ability energy. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Dramatically increases weapon stability, weapon aim assist, weapon airborne effectiveness, mobility, resilience, and recovery after freezing a target with Stasis. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. +10 Resilience ▲
Reduces Super cooldown when using your class ability near targets.
Rapid Arc weapon final blows create an Orb of Power.
Increases reload speed of Arc weapons.
Grants class ability energy when you cause damage with a powered melee attack.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces all ability cooldowns when using your class ability near targets.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.