0

Raid

Solar Hunter

Quick links
Added
17 Jun 2023 (Season of the Deep - S21)
Activities
Solo

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Root of nightmares armor mod
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Exotic
  • Fr0st-EE5

    Leg Armor Increased grenade, melee, and dodge regeneration while sprinting. Dodging increases your sprint speed.

Weapons
  •  
Abilities
  • Healing Grenade

    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

  • Golden Gun - Marksman

    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.

  • Knife Trick

    Throw a fan of flaming knives that scorch targets on hit.

Aspects
  • Knock 'Em Down

    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

  • On Your Mark

    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.

Fragments
  • Ember of Ashes

    You apply more scorch stacks to targets.

  • Ember of Torches

    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼

  • Ember of Singeing

    Your class ability recharges faster when you scorch targets.

  • Ember of Empyrean

    Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼

  • Ember of Solace

    Radiant and restoration effects applied to you have increased duration.

Armor mods

Root of nightmares armor mods

  • Release Recover (x4)

    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.

Helmet armor mods

  • Hands-On (x2)

    Gain bonus Super energy on melee kills.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Impact Induction

    Causing damage with a powered melee attack reduces your grenade cooldown.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Firepower

    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Solar Reserves (x3)

    Increases the amount of ammo you can carry for Solar weapons.

Leg armor mods

  • Harmonic Scavenger (x3)

    Solar weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Healthy Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers heal you. Consumes 1 stack of Armor Charge.

  • Proximity Ward

    Gain a powerful overshield while performing your finisher.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Minor Resilience Mod

    +5 Resilience ▲

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Firepower
Your grenade final blows create Orbs of Power.

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Healthy Finisher
... Consumes 1 stack of Armor Charge.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Finishers

Healthy Finisher
... Finishers heal you. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun - Marksman
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Top