0

N8iV R8R - Electrocutioner

Arc Titan

Quick links
Added
06 Jun 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Exotic
  • Eternal Warrior

    Helmet

Weapons
  • Coldheart

    Trace Rifle

Abilities
  • Fists of Havoc

    Supercharge your fists and slam the ground with the force of a maelstrom. While active: [Light Attack] : Quickly charge forward, dealing damage to any impacted targets. [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.

  • Thunderclap

    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.

  • Flashbang Grenade

    An explosive grenade that damages and blinds nearby targets.

  • Rally Barricade

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

Aspects
  • Touch of Thunder

    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

  • Knockout

    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Fragments
  • Spark of Discharge

    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼

  • Spark of Beacons

    While you are amplified, your Arc Special weapon final blows create a blinding explosion.

  • Spark of Volts

    Finishers make you amplified. +10 Recovery ▲

  • Spark of Brilliance

    Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect ▲

Armor mods

Helmet armor mods

  • Special Ammo Finder

    Increases the drop chance of Special ammo on kill.

  • Arc/Strand Siphon Combo

    Rapid Arc weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Arms armor mods

  • Melee Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Arc damage from combatants

  • Harmonic Reserves

    Increases the amount of ammo you can carry for Arc weapons

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Arc Weapon Surge

    Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Arc Scavenger

    Arc weapons get bonus reserves when picking up ammo used by that weapon.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

  • Outreach

    Reduces melee cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Recovery Mod (x4)

    +10 Recovery ▲

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Arc/Strand Siphon Combo
Rapid Arc weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Orb pickup

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Arc Weapon Surge
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Melee Kickstart
... Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Arc/Strand Siphon Combo
Rapid Arc weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
Finishers make you amplified. ...

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Fists of Havoc
... [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. ...

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Spark of Volts
Finishers make you amplified. ...
Top