14 Apr 2025 (Episode: Heresy - S26)

Equipped

Prismatic Hunter
Solo
PvE
GM Nightfalls

14 Apr 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Bolt charge
Amplified
Darkness buffs
Light buffs
Transcendence
Radiant
Restoration
Frost armor
Woven mail
Threadling
Overshield
Jolted
Ignition
Freeze
Shatter
Slow
Unravel
Exotic
  • Fr0st-EE5
    Leg Armor
    Rapid Cooldown – Increased grenade, melee, and dodge regeneration while sprinting. Dodging increases your sprint speed.
Weapons
  • Witherhoard
    Grenade Launcher
    Primeval's Torment – Projectiles fired by this weapon blight the target or nearby area on impact.
  • Ros Arago IV
    Auto Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Speleologist
    Machine Gun
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
  • Silkstrike
    Strand Super | Darkness Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Withering Blade
    Stasis Melee | Darkness Ability
    Slow
    Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Purpose
    Restoration
    Bolt Charge
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Ruin
    Ignition
    Freeze
    Shatter
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Melee Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
  • Void Loader
    Increases reload speed of Void weapons.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Solar Holster
    Gradually reloads your stowed Solar weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Solar Scavenger
    Solar weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Font of Restoration
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
  • Empowered Finish
    Finisher final blows grant you 1 temporary Armor Charge when you have none.
Artifact perks
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Heavy Ordnance Regeneration
    Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. BOOST: Applying Weaken provides a small Void overshield.
  • Hold the Line
    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.
  • Overclock and Load
    While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Orb pickup

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Armor Charge effect

Font of Restoration
... You gain a bonus to recovery while you have any Armor Charge. ...
Armor Charge consume

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Class Ability cooldown

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Heavy Ordnance Regeneration
... BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Proximity Ward
Gain a powerful overshield while performing your finisher.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.
Light buffs

Light buffs include Amplified, Bolt Charge, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Darkness buffs

Darkness buffs include Frost Armor and Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Withering Blade
Toss a Stasis Shuriken at targets to damage and slow them. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Shatter

When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲

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