26 Jun 2024 (Episode: Echoes - S24)

Severance Contact Melee Explode (id: mdlvboa)

Prismatic Titan

26 Jun 2024 (Episode: Echoes - S24)

Links
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Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Darkness debuffs
Light buffs
Transcendence
Firesprite
Stasis shard
Tangle
Void breach
Suspend
Weaken
Details ↓
Exotic
  • Stoicism
    Titan Mark
    Spirit of Contact – Damaging a target with a powered melee causes all nearby targets to suffer lightning strikes and become jolted.
Weapons
  • Monte Carlo
    Auto Rifle
    Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
  • Hammerhead
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • The Recluse
    Submachine Gun
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
  • Twilight Arsenal
    Void Super | Light Ability
    Weaken
    [Super] : Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a weakening explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time. While carrying a Void axe: [Light Attack] : Slash forward with your axe, dealing damage and weakening targets. [Heavy Attack] : Throw the axe, consuming all remaining ammo.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Shackle Grenade
    Strand Grenade | Darkness Ability
    Suspend
    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
  • Thunderclap
    Arc Melee | Light Ability
    [Melee] : Hold while grounded to plant your feet and begin charging your fist with Arc energy. [Melee] : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
  • Drengr's Lash
    Suspend
    Activate Thruster to create an unstable knot of [Strand] Strand matter that detonates after a short delay, suspending and damaging targets. Activate your Barricade ability to create a ripple in reality that travels forward along the ground, suspending and damaging the targets it hits.
Fragments
  • Facet of Sacrifice
    Transcendence
    Light Buffs
    While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline ▲
  • Facet of Awakening
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Harmonic Siphon
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Melee Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
  • Fastball
    Increases grenade throw distance.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach (x2)
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Expanding Abyss
    Void sources deal increased damage to weakened targets.
  • Shieldcrush
    While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Overcharged Armory
    Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
  • Counter Energy
    When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Press The Advantage
    Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
  • Threaded Blast
    Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-barrier Submachine Gun
    Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...

Monte Carlo
Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Outreach
Reduces melee cooldown when using your class ability.

Stasis Shard
A small shard of [Stasis] Stasis matter that can be collected to restore melee energy.
Final blows

Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. ...

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Tangle
... Defeating targets afflicted by any [Strand] Strand debuff will unwind them and create a Tangle.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Keywords

Darkness debuffs

Darkness debuffs include [Stasis] Slow, [Stasis] Freeze, [Strand] Sever, [Strand] Suspend, and [Strand] Unravel.

Facet of Courage
... Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Firesprite

A luminous concentration of [Solar] Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Twilight Arsenal
... On impact, the axes pull in nearby targets and detonate in a weakening explosion. ... While carrying a Void a... [Light Attack] : Slash forward with your axe, dealing damage and weakening targets. ...
Stasis shard

A small shard of [Stasis] Stasis matter that can be collected to restore melee energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Light buffs

Light buffs include [Arc] Amplified, [Solar] Cure, [Solar] Radiant, [Solar] Restoration, [Void] Devour, [Void] Invisibility, and [Void] Overshield.

Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline ▲
Tangle

A knot of [Strand] Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any [Strand] Strand debuff will unwind them and create a Tangle.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Suspend

The target is immobilized by a web of [Strand] Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and [Stagger] Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Drengr's Lash
Activate Thruster to create an unstable knot of [Strand] Strand matter that detonates after a short delay, suspending and damaging target... Activate your Barricade ability to create a ripple in reality that travels forward along the ground, suspending and damaging the targets it hits.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Ionic trace

A bolt of pure [Arc] Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. ...

Facet of Protection
...While transcendent, the effect is increased.
Void breach

A dimensional rupture teeming with [Void] Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
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