Gauntlets When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Gauntlets When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Trace Rifle This weapon shoots a steady cold-fusion-powered Arc laser, dealing more damage the longer it remains on a target.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
You apply more scorch stacks to targets.
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Rapid Arc weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Your powered melee final blows create Orbs of Power.
Increases reload speed of Arc weapons.
Causing damage with a grenade reduces your melee cooldown.
Increases the amount of ammo you can carry for Arc weapons.
Reduces incoming Arc damage from combatants.
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Replenishes health each time you pick up an Orb of Power.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Recovery ▲
+3 Strength ▲
+3 Recovery ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.