30 Apr 2025 (Episode: Heresy - S26)

Solo Spire - Traversal Sections & 1st Encounter

Prismatic Hunter
Solo
PvE

30 Apr 2025 (Episode: Heresy - S26)

Notes

Class item is Caliban/Cyrtarachne. This build is just meant to ad clear while you do mechanics in this dungeon. You can run whatever heavy weapon it doesn’t really matter. Chronophage roll is Destabilizing/Repulsor. Wishender is there to safely take out ads from long range.

Boost Volatile Marksman, Elemental Siphon, Maligned Harvest, and To Shreds.

Stat Distribution: Resilience 100 and Discipline 100. Focus strength if you can after those stats.

Video Link - https://youtu.be/MX3qXSNBuwE

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Darkness debuffs
Light debuffs
Transcendence
Cure
Radiant
Firesprite
Stasis shard
Tangle
Void breach
Invisibility
Jolted
Ignition
Sever
Weaken
Exotic
  • Relativism
    Hunter Cloak
    This item drops with random intrinsic perks.
Weapons
  • Wish-Ender
    Combat Bow
    Queen's Wrath – While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against Barrier Champions.
  • Chronophage
    Trace Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • The Other Half
    Sword
    Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Abilities
  • Silkstrike
    Strand Super | Darkness Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Threaded Spike
    Strand Melee | Darkness Ability
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Magnetic Grenade
    Void Grenade | Light Ability
    A grenade that attaches to targets and explodes twice.
Aspects
  • Stylish Executioner
    Invisibility
    Light Debuffs
    Darkness Debuffs
    Weaken
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Gunpowder Gamble
    Light Debuffs
    Darkness Debuffs
    Ignition
    Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Mending
    Cure
    Transcendence
    Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
  • Facet of Dominance
    Jolted
    Weaken
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Awakening
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Sniper Damage Resistance
    Reduces incoming damage from combatants that are at long range.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Void Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • To Shreds
    Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration. BOOST: Unravelling projectiles deal increased damage. These deal further increased damage to severed targets.
  • Void Flux
    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Exhausted targets deal reduced outgoing damage.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. BOOST: Applying Weaken provides a small Void overshield.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling. BOOST: Threadlings sever targets that they damage.
  • Harsh Refraction
    Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • King's Vestige
    Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage.
  • Beam Medic
    Rapid Trace Rifle final blows heal you and nearby allies. Powerful combatants increase the amount.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...

Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Mending
Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies. ...

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

To Shreds
... Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration. ...

Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. ...

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. ...

King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. ...

Sever
... Severed targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Light debuffs

Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Mending
... Transcendence grenade final blows increase the strength of the effect.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Cure

You are healed in a burst of mending Solar Light.

Facet of Mending
Grenade final blows cure you. ...
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Stasis shard

A small shard of Stasis matter that can be collected to restore melee energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Weaken

The target takes increased damage and has their movement speed slowed.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.

Stylish Executioner
... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲

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