Helmet
Helmet
Trace Rifle
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
Conjure a well of power that continuously heals those inside it.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Suspend, unravel, and sever effects applied to targets have increased duration.
-10 Discipline ▼ Dealing damage generates grenade energy.
+10 Strength ▲ While you have Woven Mail, weapon final blows create a Tangle.
-10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
Gain bonus Super energy on melee kills.
Increases the drop chance of Special ammo on kill.
Rapid Void weapon final blows create an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Your grenade final blows create Orbs of Power.
Increases the amount of ammo you can carry for Void weapons.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Automatically collects nearby Orbs of Power when you activate your class ability.
Your decaying Armor Charge has a longer duration.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Discipline ▲
+5 Intellect ▲
+3 Intellect ▲
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.