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Necrotic Grips Osteo Striga Arc Build S21

Arc Warlock

Quick links
Added
23 May 2023 (Season of the Deep - S21)
Activities
Solo

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Necrotic Grip

    Gauntlets Damaging combatants poisons them, dealing increasing damage over time. Defeating a poisoned combatant spreads the condition. Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.

Weapons
  • Osteo Striga

    Submachine Gun Fires a stream of sentient, toxic projectiles that track the targeted enemy.

Abilities
  • Chaos Reach

    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. while active to deactivate your Super early, saving Super energy.

  • Chain Lightning

    An extended range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Flashbang Grenade

    An explosive grenade that damages and blinds nearby targets.

Aspects
  • Electrostatic Mind

    Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.

  • Lightning Surge

    While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.

Fragments
  • Spark of Resistance

    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.

  • Spark of Recharge

    While critically wounded, your melee and grenade energy regenerates more quickly.

  • Spark of Amplitude

    Rapidly defeating targets while you are amplified creates an Orb of Power.

  • Spark of Feedback

    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲

Armor mods

Deprecated armor mods

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Harmonic Siphon

    Rapid Arc weapon final blows create an Orb of Power

  • Hands-On

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Melee Kickstart (x2)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Solar Resistance

    Reduces incoming Solar damage from combatants.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Invigoration

    Reduces melee cooldown each time you pick up an Orb of Power.

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • One-Two Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore melee abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

  • Outreach

    Reduces melee cooldown when using your class ability.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Minor Strength Mod

    +5 Strength ▲

  • Strength Mod

    +10 Strength ▲

Artifice armor mods

  • Strength-Forged (x4)

    +3 Strength ▲

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Strand weapon final blows create Orbs of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

One-Two Finisher
... Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Strand weapon final blows create Orbs of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Necrotic Grip
... Defeating a poisoned combatant spreads the condition. ...

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

One-Two Finisher
... Finishers restore melee abilities. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Chain Lightning
... While amplified, it creates an additional set of chains.

Electrostatic Mind
... Collecting an Ionic Trace makes you amplified.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
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