Kintsugi – Final blows from weapons with a damage type matching your Super create a burst of healing around you that grants allies restoration. After reviving or being revived, you gain an aura that provides overshields to you and nearby allies.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
Overshield
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Remnants
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Echo of Persistence
Invisibility
Devour
Overshield
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
Invisibility
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Dynamo(x2)
Reduces Super cooldown when using your class ability near targets.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Arms armor mods
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Harmonic Resistance
Reduces incoming Void damage from combatants
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets.
Powerful targets increase the radius of the explosion.
Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Exhausted targets deal reduced outgoing damage.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Breakdown
Orb generation
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Final blows
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Echo of Obscurity
... Finisher final blows grant Invisibility.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Precious Scars
Kintsugi – Final blows from weapons with a damage type matching your Super create a burst of healing around you that grants allies restoration. ...
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Echo of Obscurity
... Finisher final blows grant Invisibility.
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Obscurity
... Finisher final blows grant Invisibility.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...