Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
A grenade that chains bolts of lightning to nearby targets.
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.
While grounded, quickly evade in a lateral direction.
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
While critically wounded, your melee and grenade energy regenerates more quickly.
Finishers make you amplified. +10 Recovery ▲
Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Faster ready and stow speed for Arc weapons.
Faster ready and stow speed for Strand weapons.
Reduces flinching from incoming fire while aiming an Arc weapon.
Reduces flinching from incoming fire while aiming a Strand weapon.
Replenishes health each time you pick up an Orb of Power.
Gradually reloads your stowed Arc weapons over time.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
+10 Resilience ▲
+5 Resilience ▲
+10 Recovery ▲
+3 Mobility ▲
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.