12 Dec 2024 (Episode: Revenant - S25)

BEST HUNTER ARC MELEE

Arc Hunter
PvE
GM Nightfalls

12 Dec 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Blind
Jolted
Exotic
  • Liar's Handshake
    Gauntlets
    Cross Counter – Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you.
Weapons
  • Anarchy
    Grenade Launcher
    Arc Traps – Grenades stick to surfaces and chain Arc bolts to other mines.
  • Vantage Point
    Pulse Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Tinasha's Mastery
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. [Block] : Hold to deflect incoming projectiles with your Arc staff.
  • Flashbang Grenade
    Arc Grenade
    Blind
    An explosive grenade that damages and blinds nearby targets.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Tempest Strike
    Jolted
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Instinct
    Jolted
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods

Helmet armor mods

  • Hands-On (x2)
    Gain bonus Super energy on melee kills.
  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.

Arms armor mods

  • Heavy Handed (x3)
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Emergency Reinforcement
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
  • Void Resistance (x2)
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Killing Breeze
    Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
  • Kinetic Impacts
    Sustained damage with a Power Grenade Launcher causes the combatant to emit a shockwave that damages nearby combatants. This shockwave can stun Unstoppable Champions.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Trace Evidence
    BOOST: Picking up an Ionic Trace grants an Armor Charge. Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Curative Orbs
... The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Orb pickup

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Curative Orbs
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. ...
Armor Charge create

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Armor Charge consume

Emergency Reinforcement
... Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.

Trace Evidence
... Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Defeating an enemy

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
... Your Arc grenades jolt targets.

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.

Flow State
Defeating a jolted target makes you amplified. ...

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

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