Mecha Holster – While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, and damage against combatants will increase the longer you remain on target. Submachine Guns are reloaded when stowed.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Scatter Grenade
Void Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Shield Bash
Void Melee
Overshield
Suppression
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Towering Barricade
Class Ability
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Controlled Demolition
Volatile
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Vigilance
Overshield
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Arc Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Arms armor mods
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Fastball
Increases grenade throw distance.
Stasis Loader
Increases reload speed of Stasis weapons.
Chest armor mods
Unflinching Arc Aim(x2)
Reduces flinching from incoming fire while aiming an Arc weapon.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Arc Holster
Gradually reloads your stowed Arc weapons over time.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.
Strong against Overload Champions.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Piercing Bowstring
Bows gain shield-piercing arrows, which bypass combatant defenses.
Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Scout Rifle
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Diviner's Discount
All Scavenger mods are discounted.
Semi-Auto Striker
If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
Refreshing Pickups
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.
Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
Rapid-Fire Ranger
Rapid precision hits against distant combatants weaken them for a short duration.
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
Breakdown
Orb generation
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Cloudstrike
Mortal Polarity – Precision final blows generate a lightning bolt at the target's location.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.
Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. ...
Defeating an enemy
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...