Blood Magic – While standing in any rift, gain a bonus to weapons with a damage type matching your subclass damage type. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Fusion Grenade
Solar Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Solar Melee
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Daybreak
Super Ability
Fashion Solar Light into blades and smite your foes from the sky.
Your Daybreak projectiles launch a streak of deadly flames on impact.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Icarus Dash
: Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Armor mods
Helmet armor mods
Harmonic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons
Dynamo
Reduces Super cooldown when using your class ability near targets.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Arms armor mods
Solar Loader
Increases reload speed of Solar weapons.
Firepower
Your grenade final blows create Orbs of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Unflinching Harmonic Aim(x3)
Reduces flinching from incoming fire while aiming a Solar weapon
Leg armor mods
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Arc Holster
Gradually reloads your stowed Arc weapons over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation
Your decaying Armor Charge has a longer duration.
Outreach
Reduces melee cooldown when using your class ability.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Orb pickup
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Firepower
Your grenade final blows create Orbs of Power.
Sanguine Alchemy
... Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Defeating an enemy
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure
You are healed in a burst of mending Solar Light.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Ember of Singeing
Your class ability recharges faster when you scorch targets.