Chest Armor
Chest Armor
Trace Rifle
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
Summon a Stasis staff. While your Super is active: [Super Primary] : Cast out a barrage of Stasis shards that freeze targets. [Super Secondary] : Cast out a shockwave that shatters all frozen targets.
Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Casting your Rift generates a shockwave that freezes nearby combatants. ASPECT OF DESTRUCTION Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Nearby Stasis shards track to your position. +10 Intellect ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
Defeating frozen targets generates an Orb of Power. -10 Discipline ▼ -10 Intellect ▼ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
You gain grenade energy each time you take damage from targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Rapid Kinetic weapon final blows create an Orb of Power.
Reduces Super cooldown when using your class ability near targets.
Rapid Stasis weapon final blows create an Orb of Power
Causing damage with a melee attack reduces your grenade cooldown.
Grants class ability energy when you cause damage with a melee attack.
Grants class ability energy when you cause damage with a grenade.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Increases the amount of ammo you can carry for Stasis weapons.
Reduces grenade cooldown each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Your decaying Armor Charge has a longer duration.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+5 Resilience ▲
+5 Discipline ▲
+10 Recovery ▲
+3 Resilience ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.