Helmet Void-damage kills increase ability energy recharge rate.
Helmet Void-damage kills increase ability energy recharge rate.
Submachine Gun Fires a stream of sentient, toxic projectiles that track the targeted enemy.
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Conjure a well of power that continuously heals those inside it.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Suspend, unravel, and sever effects applied to targets have increased duration.
-10 Discipline ▼ Dealing damage generates grenade energy.
Defeating suspended targets grants class ability energy.
-10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
Rapid Void weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Increases grenade throw distance.
Grants class ability energy when you cause damage with a powered melee attack.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Void weapons get bonus reserves when picking up ammo used by that weapon.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Replenishes health each time you pick up an Orb of Power.
Your decaying Armor Charge has a longer duration.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+3 Resilience ▲
+3 Discipline ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.