Gauntlets
Gauntlets
Shotgun
A grenade that attaches to targets and explodes twice.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Rapid Void weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Increases reload speed of Void weapons.
Increases reload speed of Strand weapons.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Automatically collects nearby Orbs of Power when you activate your class ability.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.