07 Sep 2024 (Episode: Echoes - S24)

Choir of one void perfected

Void Warlock

07 Sep 2024 (Episode: Echoes - S24)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Devour
Volatile
Weaken
Exotic
  • Briarbinds
    Gauntlets
    One with the Void – Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed.
Weapons
  • Choir of One
    Auto Rifle
    Command Frame – Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down sights.
  • Smite of Merain
    Pulse Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Retrofit Escapade
    Machine Gun
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
  • Nova Bomb: Cataclysm
    Super Ability
    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Pocket Singularity
    Void Melee
    Volatile
    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Feed the Void
    Devour
    Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
  • Child of the Old Gods
    Weaken
    Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Remnants
    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Undermining
    Weaken
    Your Void grenades weaken targets. -20 Discipline ▼
  • Echo of Instability
    Volatile
    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Void Holster
    Gradually reloads your stowed Void weapons over time.
  • Void Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon.
  • Void Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
Artifact perks
  • Expanding Abyss
    Void sources deal increased damage to weakened targets.
  • Authorized Mods: Scavenger
    The energy cost of Scavenger mods are significantly discounted.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Blade Stamina
    Rapidly defeating combatants with a Sword refunds some ammo.
  • Solar Fulmination
    Your ignitions do increased damage in an increased radius.
  • Overload Sword
    Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
  • Creeping Chill
    Stasis weapon final blows against slowed or frozen targets release a burst that slows.
  • Anti-barrier Submachine Gun
    Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
  • Anti-Barrier Pulse Rifle
    Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Echo of Expulsion
... Void ability final blows cause targets to explode.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Techeun's Regalia Hood
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Blade Stamina
Rapidly defeating combatants with a Sword refunds some ammo.

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Briarbinds
... They also gain escalating damage and durability as they defeat targets. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Undermining
Your Void grenades weaken targets. ...

Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

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