One with the Void – Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Nova Bomb: Cataclysm
Super Ability
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast.
Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Weaken
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Remnants
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Armor mods
Helmet armor mods
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Void Reserves
Increases the amount of ammo you can carry for Void weapons.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Void Holster
Gradually reloads your stowed Void weapons over time.
Void Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon.
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Artifact perks
Expanding Abyss
Void sources deal increased damage to weakened targets.
Authorized Mods: Scavenger
The energy cost of Scavenger mods are significantly discounted.
Authorized Mod: Elemental Charge
The energy cost of Elemental Charge mods are significantly discounted.
Blade Stamina
Rapidly defeating combatants with a Sword refunds some ammo.
Solar Fulmination
Your ignitions do increased damage in an increased radius.
Overload Sword
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Swords are always overcharged when that modifier is active.
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Anti-barrier Submachine Gun
Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Submachine Guns are always overcharged when the modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Breakdown
Orb generation
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume
Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Techeun's Regalia Hood
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Blade Stamina
Rapidly defeating combatants with a Sword refunds some ammo.
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Briarbinds
... They also gain escalating damage and durability as they defeat targets. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Keywords
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Echo of Undermining
Your Void grenades weaken targets. ...
Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.