28 Sep 2024 (Episode: Echoes - S24)
28 Sep 2024 (Episode: Echoes - S24)
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
Light buffs include Amplified, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.