Leg Armor
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weapons
Izanagi's Burden
Sniper Rifle
[Alternate Weapon Action] : Consume the magazine and load a round with additional range and damage.
Abilities
Pulse Grenade
A grenade that periodically damages targets within its explosion radius.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Marksman's Dodge
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Aspects
Flow State
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Shock
Your Arc grenades jolt targets.
-10 Discipline ▼
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Armor mods
Helmet armor mods
Kinetic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Arms armor mods
Solar Loader
Increases reload speed of Solar weapons.
Solar Dexterity
Faster ready and stow speed for Solar weapons.
Chest armor mods
Kinetic Reserves
Increases the amount of ammo you can carry for Kinetic weapons.
Solar Reserves(x2)
Increases the amount of ammo you can carry for Solar weapons.
Leg armor mods
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Time Dilation(x3)
Your decaying Armor Charge has a longer duration.
Breakdown
Orb generation
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
...
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Solar Weapon Surge
...
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Final blows
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Defeating an enemy
Flow State
Defeating a jolted target makes you amplified. ...
Amplified
...
Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Shock
Your Arc grenades jolt targets. ...
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Lethal Current
...
Damaging any jolted target with melee attacks also blinds them.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Flow State
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.