Peregrine Strike – All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Scatter Grenade
Void Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Towering Barricade
Class Ability
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Shield Bash
Void Melee
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Ward of Dawn
Super Ability
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Aspects
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Solar/Strand Dual Siphon
Rapid Strand weapon final blows create Orbs of Power.
Rapid Solar weapon final blows create an Orb of Power.
Hands-On
Gain bonus Super energy on melee kills.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Harmonic Loader
Increases reload speed of Void weapons
Chest armor mods
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Font of Endurance
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
You gain a bonus to resilience while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction(x2)
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
Flame, Fiber, and Freeze
Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Dragon's Bite
Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.
Wearing Season of the Wish armor increases this chance.
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Solar/Strand Dual Siphon
Rapid Strand weapon final blows create Orbs of Powe... Rapid Solar weapon final blows create an Orb of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Font of Endurance
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Font of Endurance
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Font of Endurance
... You gain a bonus to resilience while you have any Armor Charge. ...
Grenade cooldown
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Echo of Obscurity
... Finisher final blows grant Invisibility.
Solar/Strand Dual Siphon
Rapid Strand weapon final blows create Orbs of Powe... Rapid Solar weapon final blows create an Orb of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Obscurity
... Finisher final blows grant Invisibility.
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Obscurity
... Finisher final blows grant Invisibility.
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...