30 Jun 2024 (Episode: Echoes - S24)

Contraverse hold warlock

Void Warlock
PvE
Lost Sectors

30 Jun 2024 (Episode: Echoes - S24)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Void breach
Devour
Volatile
Weaken
Exotic
  • Contraverse Hold
    Gauntlets
    Chaotic Exchanger – Resist incoming damage while charging your Void grenade with Chaos Accelerant. Charged Void grenades return grenade energy on a hit.
Weapons
  • Graviton Lance
    Pulse Rifle
    Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
  • Taipan-4fr
    Linear Fusion Rifle
    Precision Frame – Fires a long-range precision energy bolt. This weapon's recoil pattern is more predictably vertical.
  • Riptide
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
  • Nova Bomb: Cataclysm
    Super Ability
    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Pocket Singularity
    Void Melee
    Volatile
    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Feed the Void
    Devour
    Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
  • Chaos Accelerant
    : Overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of the vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast. Cooldown is reduced.
Fragments
  • Echo of Remnants
    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Undermining
    Weaken
    Your Void grenades weaken targets. -20 Discipline ▼
  • Echo of Harvest
    Void Breach
    Weaken
    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
  • Echo of Starvation
    Devour
    Void Breach
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Harmonic Siphon (x2)
    Rapid Void weapon final blows create an Orb of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Void Loader
    Increases reload speed of Void weapons.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Void damage from combatants
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Void Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Harmonic Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Expanding Abyss
    Void sources deal increased damage to weakened targets.
  • Transference
    Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
  • Winning Hand
    While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Overcharged Armory
    Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
  • Counter Energy
    When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
  • Galvanic Armor
    While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Pulse Rifle
    Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Contraverse Hold
... Charged Void grenades return grenade energy on a hit.

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows

Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Firepower
Your grenade final blows create Orbs of Power.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Devour
Feast on the energy of your defeated foes. ...

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Undermining
Your Void grenades weaken targets. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

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