Feast of Light – You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Repulsor Force – This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage.
Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
Golden Gun: Marksman
Super Ability
Radiant
Summon a precision flaming pistol that disintegrates targets with Solar Light.
Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits.
Benefits from being radiant.
Fusion Grenade
Solar Grenade
Scorch
Ignition
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Knife Trick
Solar Melee
Scorch
Ignition
Throw a fan of flaming knives that scorch targets on hit.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Gunpowder Gamble
Scorch
Ignition
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Knock 'Em Down
Radiant
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Searing
Firesprite
Scorch
Ignition
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Armor mods
Helmet armor mods
Hands-On
Gain bonus Super energy on melee kills.
Heavy Ammo Scout
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Arc Loader
Increases reload speed of Arc weapons.
Chest armor mods
Arc Reserves(x2)
Increases the amount of ammo you can carry for Arc weapons.
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Leg armor mods
Arc Weapon Surge(x3)
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Time Dilation(x2)
Your decaying Armor Charge has a longer duration.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Armor Charge effect
Arc Weapon Surge
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows
Heavy Handed
Your powered melee final blows create Orbs of Power.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Defeating an enemy
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.