Helmet
Weapon final blows with a damage type matching your subclass energy grant Death Throes, which provides a grenade damage bonus and grants you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time.
Weapons
Abilities
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies.
While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Fragments
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant.
-10 Discipline ▼
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
-10 Discipline ▼
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
-10 Resilience ▼
Armor mods
Helmet armor mods
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Void Resistance
Reduces incoming Void damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Verity's Brow
Weapon final blows with a damage type matching your subclass energy grant Death Throes, which provides a grenade damage bonus and grants you grenade energy. ...
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Heat Rises
...
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows
Verity's Brow
Weapon final blows with a damage type matching your subclass energy grant Death Throes, which provides a grenade damage bonus and grants you grenade energy. ...
Firepower
Your grenade final blows create Orbs of Power.
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Heat Rises
...
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Cure
You are healed in a burst of mending Solar Light.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Heat Rises
...
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Singeing
Your class ability recharges faster when you scorch targets.