11 Jan 2024 (Season of the Wish - S23)

Void Assassin

Void Hunter
PvE

11 Jan 2024 (Season of the Wish - S23)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Void breach
Devour
Invisibility
Suppression
Volatile
Weaken
Exotic
  • Radiant Dance Machines
    Leg Armor
    The Dance – Activating your dodge ability while near targets allows you to dodge additional times for a short period. Defeating targets extends the duration of the additional dodge.
Weapons
  • Vex Mythoclast
    Fusion Rifle
    Timeless Mythoclast – This weapon fires full auto when in its default firing mode.
  • Retrofit Escapade
    Machine Gun
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Buzzard (Adept)
    Sidearm
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Shadowshot: Moebius Quiver
    Super Ability
    Weaken
    Suppression
    Volatile
    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Snare Bomb
    Void Melee
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Trapper's Ambush
    Invisibility
    Weaken
    Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
  • Vanishing Step
    Invisibility
    Dodging makes you invisible.
Fragments
  • Echo of Undermining
    Weaken
    Your Void grenades weaken targets. -20 Discipline ▼
  • Echo of Harvest
    Void Breach
    Weaken
    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
  • Echo of Obscurity
    Invisibility
    +10 Recovery ▲ Finisher final blows grant Invisibility.
  • Echo of Starvation
    Devour
    Void Breach
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Heavy Ammo Scout
    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
  • Dynamo
    Reduces Super cooldown when using your class ability near targets.
  • Solar Siphon
    Rapid Solar weapon final blows create an Orb of Power.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Utility Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore class abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a threadling.
  • Solo Operative
    While you are the only member of your fireteam, you deal increased damage to all combatants.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Firepower
Your grenade final blows create Orbs of Power.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create

Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Finisher
... Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows

Firepower
Your grenade final blows create Orbs of Power.

Echo of Obscurity
... Finisher final blows grant Invisibility.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Radiant Dance Machines
... Defeating targets extends the duration of the additional dodge.

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Utility Finisher
... Finishers restore class abilities. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. ...

Echo of Undermining
Your Void grenades weaken targets. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisibl... Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

Vanishing Step
Dodging makes you invisible.

Echo of Obscurity
... Finisher final blows grant Invisibility.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Shadowshot: Moebius Quiver
...Shadowshot makes targets volatile and deals increased damage to tethered targets. ...
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

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