Leg Armor
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weapons
Conditional Finality
Shotgun
Dual barrels split into Stasis and Solar damage.
Abilities
Marksman's Dodge
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Blade Barrage
Vault into the air and unleash a volley of Solar-charged explosive knives.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Aspects
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Knock 'Em Down
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Armor mods
Helmet armor mods
Solar Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Arms armor mods
Solar Dexterity(x3)
Faster ready and stow speed for Solar weapons.
Chest armor mods
Solar Reserves(x2)
Increases the amount of ammo you can carry for Solar weapons.
Leg armor mods
Solar Weapon Surge(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Holster
Gradually reloads your stowed Solar weapons over time.
Class item armor mods
Time Dilation(x3)
Your decaying Armor Charge has a longer duration.
Breakdown
Orb generation
Gunslinger
...
Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Solar Weapon Surge
...
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Melee cooldown
Knock 'Em Down
...
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows
Knock 'Em Down
...
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Defeating an enemy
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Keywords
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Knock 'Em Down
...
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Gunpowder Gamble
...
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.