Helmet
Steadily reloads a portion of your equipped Trace Rifle's magazine from reserves. Damaging a vehicle, boss, or Champion with a Trace Rifle marks them as the target. When an ally defeats the marked target, Special ammo is generated for you and Heavy ammo for your allies.
Weapons
Malfeasance
Hand Cannon
Shoot tainted slugs that burrow into combatants. Stacking enough slugs causes them all to explode, stunning surviving combatants. Strong against Unstoppable Champions.
Abilities
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Healing Rift
Conjure a well of power that continuously heals those inside it.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Icarus Dash
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.
+10 Recovery ▲
Ember of Resolve
Solar grenade final blows cure you.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Armor mods
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Arc Resistance(x2)
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Arc Scavenger
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod
+10 Resilience ▲
Discipline Mod(x2)
+10 Discipline ▲
Minor Resilience Mod
+5 Resilience ▲
Minor Intellect Mod
+5 Intellect ▲
Artifice armor mods
Resilience-Forged
+3 Resilience ▲
Strength-Forged
+3 Strength ▲
Recovery-Forged
+3 Recovery ▲
Discipline-Forged
+3 Discipline ▲
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Counter Charge
Gain a stack of Armor Charge when you stun a Champion.
Electric Armor
Gain damage resistance while amplified.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Ember of Resolve
Solar grenade final blows cure you.
Defeating an enemy
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Cenotaph Mask
...When an ally defeats the marked target, Special ammo is generated for you and Heavy ammo for your allies.
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration. ...
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Cure
You are healed in a burst of mending Solar Light.
Ember of Resolve
Solar grenade final blows cure you.
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Ember of Mercy
...
Picking up a Firesprite grants restoration. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.
+10 Recovery ▲
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.