Danger Close – Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets temporarily increases the damage you deal with all other rockets.
Poison Arrows – Arrows fired quickly after a full draw become poison arrows. Precision hits with poison arrows stun the combatant and spread poison to nearby ones. Strong against Overload Champions.
Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
Thundercrash
Super Ability
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
Pulse Grenade
Arc Grenade
A grenade that periodically damages targets within its explosion radius.
Thunderclap
Arc Melee
[Melee] : Hold while grounded to plant your feet and begin charging your fist with Arc energy.
[Melee] : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
High Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air to greater heights.
Aspects
Knockout
Amplified
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Storm's Keep
Bolt Charge
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies.
While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Fragments
Spark of Frequency
Amplified
Bolt Charge
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Amplitude
Amplified
Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods
Helmet armor mods
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Arc Reserves
Increases the amount of ammo you can carry for Arc weapons.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows
Hazardous Propulsion
Danger Close – Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Defeating an enemy
Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Bolt charge
Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location.
Receiving a stack of Bolt Charge grants you melee energy.
Storm's Keep
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allie... While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.