19 Sep 2024 (Episode: Echoes - S24)

Prismatic Lucky Pants

Prismatic Hunter

19 Sep 2024 (Episode: Echoes - S24)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class item
Keywords
Ionic trace
Amplified
Darkness debuffs
Light debuffs
Transcendence
Radiant
Firesprite
Restoration
Frost armor
Stasis shard
Woven mail
Tangle
Threadling
Void breach
Overshield
Jolted
Ignition
Scorch
Freeze
Slow
Suppression
Weaken
Exotic
  • Lucky Pants
    Leg Armor
    Illegally Modded Holster – Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
Weapons
  • Choir of One
    Auto Rifle
    Command Frame – Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down sights.
  • Warden's Law (Adept)
    Hand Cannon
    Heavy Burst – Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
  • Edge Transit
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Shadowshot: Deadfall
    Void Super | Light Ability
    Weaken
    Suppression
    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Withering Blade
    Stasis Melee | Darkness Ability
    Slow
    Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
  • Magnetic Grenade
    Void Grenade | Light Ability
    A grenade that attaches to targets and explodes twice.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Gunpowder Gamble
    Light Debuffs
    Darkness Debuffs
    Ignition
    Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Fragments
  • Facet of Purpose
    Restoration
    Amplified
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Dominance
    Jolted
    Weaken
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Awakening
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Grace
    Transcendence
    -10 Resilience ▼ Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Firepower
    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Void Resistance (x2)
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation (x2)
    Your decaying Armor Charge has a longer duration.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Transcendence
...Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. ...

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.
Final blows

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Defeating an enemy

Transcendence
...Defeating targets while transcendent extends its duration.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Transcendence
...Defeating targets while Transcendent extends its duration.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Hailfire Spike
: Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets, then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Light debuffs

Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Stasis shard

A small shard of Stasis matter that can be collected to restore melee energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Hailfire Spike
... After a short duration, the device ignites, creating a deadly scorching cyclone.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Transcendence
... While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Hailfire Spike
: Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets, then erupts into a slowing storm. ...

Withering Blade
Toss a Stasis Shuriken at targets to damage and slow them. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Hailfire Spike
... After a short duration, the device ignites, creating a deadly scorching cyclone.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲

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