Helmet
Helmet
Scout Rifle
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
You apply more scorch stacks to targets.
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
Rapid Solar weapon final blows create an Orb of Power
Faster ready and stow speed for Stasis weapons.
Your powered melee final blows create Orbs of Power.
Increases grenade throw distance.
Reduces flinching from incoming fire while aiming a Solar weapon.
Reduces flinching from incoming fire while aiming a Stasis weapon.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Gradually reloads your stowed Stasis weapons over time.
Gradually reloads your stowed Solar weapons over time.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Mobility ▲
+3 Recovery ▲
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.