Solar Rampart – Solar final blows recharge your Barricade. While you have a Solar Super equipped, casting your Barricade unleashes waves of Solar energy that damage and scorch targets. Combatants damaged and Guardians defeated by these waves are enveloped in a Sunspot.
Slug Rifle – This weapon lobs explosive slugs. When you're aiming down sights, the slugs travel fast and straight. When you're firing from the hip, the explosion is larger and applies Scorch to the target.
Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Abilities
Hammer of Sol
Super Ability
Summon a flaming hammer and wreak destruction down upon your enemies.
[Light Attack] : Throw your hammer at foes.
Upon impact, your hammers shatter into explosive molten shards.
Incendiary Grenade
Solar Grenade
Scorch
Ignition
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Hammer Strike
Solar Melee
Scorch
Ignition
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them.
If your target is defeated by Hammer Strike, they ignite.
Towering Barricade
Class Ability
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Sol Invictus
Restoration
Scorch
Ignition
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Consecration
Scorch
Ignition
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air.
While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Searing
Firesprite
Scorch
Ignition
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Mercy
Restoration
Firesprite
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Armor mods
Helmet armor mods
Solar Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Arms armor mods
Stasis Dexterity
Faster ready and stow speed for Stasis weapons.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Chest armor mods
Unflinching Solar Aim(x2)
Reduces flinching from incoming fire while aiming a Solar weapon.
Unflinching Stasis Aim
Reduces flinching from incoming fire while aiming a Stasis weapon.
Leg armor mods
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Stasis Holster
Gradually reloads your stowed Stasis weapons over time.
Solar Holster
Gradually reloads your stowed Solar weapons over time.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Khepri's Horn
Solar Rampart – Solar final blows recharge your Barricade. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Khepri's Horn
...Combatants damaged and Guardians defeated by these waves are enveloped in a Sunspot.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Sol Invictus
...Entering a Sunspot applies restoration.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Consecration
...If the wave hits a scorched target, they ignite.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...