Chest Armor
Chest Armor
Trace Rifle
A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back and damages them.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a Stasis crystal creates a Stasis shard. This shard grants melee energy when picked up by you or your allies. ASPECT OF DESTRUCTION Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional Stasis crystals increases the duration of this benefit. +10 Resilience ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Reduces Super cooldown when using your class ability near targets.
Rapid Stasis weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Your powered melee final blows create Orbs of Power.
Grants class ability energy when you cause damage with a melee attack.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Reduces melee cooldown each time you pick up an Orb of Power.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Replenishes health each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Recovery ▲
+10 Strength ▲
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Increases the amount of damage dealt by unraveling a target.
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Gain a stack of Armor Charge when you stun a Champion.
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
A small shard of Stasis matter that can be collected to restore melee energy.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.