Leg Armor Casting an empowering rift will grant you Devour. Damage dealt by you and your allies from within your empowering rift will disrupt combatants.
Leg Armor Casting an empowering rift will grant you Devour. Damage dealt by you and your allies from within your empowering rift will disrupt combatants.
Trace Rifle Laser damage has three power levels that oscillate while the trigger is held down.
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Conjure a well of power that increases weapon damage for those inside it.
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
: Hold to overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of the vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Has submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast.
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline ▲
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲
Rapid Void weapon final blows create an Orb of Power
Gain bonus Super energy on grenade kills.
Causing damage with a grenade reduces your melee cooldown.
Reduces incoming Void damage from combatants
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+3 Recovery ▲
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.