04 May 2025 (Episode: Heresy - S26)

Equipped

Strand Hunter
Solo
PvE
GM Nightfalls

04 May 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Woven mail
Tangle
Threadling
Unravel
Sever
Exotic
  • Foetracer
    Helmet
    Relentless Tracker – Damaging a powerful combatant or Guardian with an ability temporarily increases weapon damage of the same type. Defeating that marked target with damage that matches the element creates an elemental pickup.
Weapons
  • Tessellation
    Fusion Rifle
    Property: Undecidable – This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade energy.
  • Pro Memoria
    Machine Gun
    Aggressive Frame – High damage, high recoil.
  • The Call
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
  • Silkstrike
    Super Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Grapple
    Strand Grenade
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Threaded Spike
    Strand Melee
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Whirling Maelstrom
    Tangle
    Unravel
    Destroying a Tangle will weave a violent, writhing mass of Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Fragments
  • Thread of Generation
    -10 Discipline ▼ Dealing damage generates grenade energy.
  • Thread of Fury
    Tangle
    Damaging targets with a Tangle grants melee energy. -10 Strength ▼
  • Thread of Transmutation
    Woven Mail
    Tangle
    +10 Strength ▲ While you have Woven Mail, weapon final blows create a Tangle.
  • Thread of Warding
    Woven Mail
    -10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
Armor mods

Helmet armor mods

  • Harmonic Siphon (x2)
    Rapid Strand weapon final blows create Orbs of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Harmonic Loader
    Increases reload speed of Strand weapons
  • Focusing Strike (x2)
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance (x2)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Strand Scavenger
    Strand weapons get bonus reserves when picking up ammo used by that weapon.
  • Strand Holster
    Gradually reloads your stowed Strand weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Heavy Ordnance Regeneration
    Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling. BOOST: Threadlings sever targets that they damage.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Hold the Line
    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Vile Weave
    Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. BOOST: Strand weapons deal increased damage to Strand debuffed targets.

Breakdown

Orb generation

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Thread of Generation
... Dealing damage generates grenade energy.

Tessellation
... Final blows grant grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...
Final blows

Tessellation
... Final blows grant grenade energy.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power

Thread of Transmutation
... While you have Woven Mail, weapon final blows create a Tangle.
Defeating an enemy

Heavy Ordnance Regeneration
... BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Foetracer
... Defeating that marked target with damage that matches the element creates an elemental pickup.

Sever
... Severed targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Transmutation
... While you have Woven Mail, weapon final blows create a Tangle.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...

Thread of Transmutation
... While you have Woven Mail, weapon final blows create a Tangle.

Whirling Maelstrom
Destroying a Tangle will weave a violent, writhing mass of Strand fibers. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.

Comments

Add comment
Top