A grenade that splits upon impact, creating multiple projectiles that seek targets.
Striking a target with this melee ability blinds them and amplifies you.
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Your Arc grenades jolt targets. -10 Discipline ▼
While critically wounded, your melee and grenade energy regenerates more quickly.
Finishers make you amplified. +10 Recovery ▲
You have greatly increased resilience, recovery, and mobility while sprinting.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Faster ready and stow speed for Arc weapons
Increases grenade throw distance.
Faster ready and stow speed for Strand weapons.
Reduces flinching from incoming fire while aiming a Stasis weapon.
Reduces flinching from incoming fire while aiming an Arc weapon
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Reduces all ability cooldowns when using your class ability near targets.
Reduces grenade cooldown when using your class ability.
+5 Recovery ▲
+10 Discipline ▲
+5 Discipline ▲
+10 Recovery ▲
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.