Grasp of the Devourer – Damaging a target with melee poisons them, dealing increasing damage over time. Defeating a poisoned target spreads the condition.
Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Stormtrance
Super Ability
Jolted
Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you.
[Sprint] : Teleport forward, consuming a small amount of Super energy.
Arcbolt Grenade
Arc Grenade
A grenade that chains bolts of lightning to nearby targets.
Chain Lightning
Arc Melee
Amplified
Jolted
An extended range melee that jolts your target and chains lightning to nearby targets.
While amplified, it creates an additional set of chains.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Lightning Surge
Jolted
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Arc Soul
Amplified
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.
While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
Spark of Focus
After sprinting for a short time, your class ability regeneration is increased.
-10 {primary stat} ▼
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Armor mods
Helmet armor mods
Kinetic Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Arms armor mods
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Kinetic Loader
Increases reload speed of Kinetic weapons.
Chest armor mods
Unflinching Kinetic Aim(x2)
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Leg armor mods
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach(x2)
Reduces melee cooldown when using your class ability.
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Conductive Cosmic Needle
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Improved Unraveling
Increases the amount of damage dealt by unraveling a target.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Authorized Mods: Strand
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Technicolor Siphon
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Strand Soldier
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown
Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Necrotic Grip
... Defeating a poisoned target spreads the condition. ...
Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.
Keywords
Jolted
The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes [Disruption] Overload Champions to be stunned.
Stormtrance
... Casting Stormtrance creates a jolting shockwave underneath you. ...
Chain Lightning
An extended range melee that jolts your target and chains lightning to nearby targets. ...
Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Spark of Shock
... Your Arc grenades jolt targets.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with [Arc] Arc damage makes you amplified.
Chain Lightning
... While amplified, it creates an additional set of chains.
Arc Soul
... While amplified, your Arc Souls are supercharged and gain increased fire rate.