An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Vault into the air and unleash a volley of Solar-charged explosive knives.
Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
You apply more scorch stacks to targets.
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
Your class ability recharges faster when you scorch targets.
Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲
Defeating targets with Solar ignitions grants grenade energy.
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2.
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Your grenade final blows create Orbs of Power.
Causing damage with a melee attack reduces your grenade cooldown.
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Reduces flinching from incoming fire while aiming a Solar weapon.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+5 Recovery ▲
+10 Mobility ▲
+10 Recovery ▲
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.