Gauntlets
Gauntlets
Sniper Rifle
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
Press and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a frozen target spawns seekers that track and freeze other nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Primary ammo weapons do increased damage to Stasis crystals and frozen targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Defeating slowed or frozen targets grants you class ability energy. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Increases the damage and size of the burst of Stasis when you destroy a Stasis crystal or defeat a frozen target. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional Stasis crystals increases the duration of this benefit. +10 Resilience ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Increases the drop chance of Special ammo on kill.
Rapid Stasis weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Causing damage with a grenade reduces your melee cooldown.
Grants class ability energy when you cause damage with a grenade.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Increases the amount of ammo you can carry for Arc weapons.
Your health begins to regenerate immediately after picking up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+10 Recovery ▲
+3 Mobility ▲
+3 Recovery ▲
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.