Chest Armor
Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Weapons
Graviton Lance
Pulse Rifle
Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
Abilities
Snare Bomb
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
Scatter Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies.
Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
Gambler's Dodge
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Aspects
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Fragments
Echo of Expulsion
Void ability final blows cause targets to explode.
+10 Intellect ▲
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Harmonic Siphon(x2)
Rapid Void weapon final blows create an Orb of Power
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your shields become broken, you gain temporary damage reduction.
Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Harmonic Resistance
Reduces incoming Void damage from combatants
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
General armor mods
Minor Mobility Mod
+5 Mobility ▲
Mobility Mod(x2)
+10 Mobility ▲
Recovery Mod(x2)
+10 Recovery ▲
Artifice armor mods
Mobility-Forged(x2)
+3 Mobility ▲
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Technicolor Siphon
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Strand Soldier
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Overcharged Armory
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Electric Armor
Gain damage resistance while amplified.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Breakdown
Orb generation
Nightstalker
...Defeating tethered targets creates Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
...
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume
Emergency Reinforcement
...
Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows
Echo of Expulsion
Void ability final blows cause targets to explode. ...
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Nightstalker
...Defeating tethered targets creates Orbs of Power.
Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Shadowshot: Moebius Quiver
...Shadowshot makes targets volatile and deals increased damage to tethered targets. ...
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Snare Bomb
... Weakens targets on detonation.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...