Helmet
Helmet
Shotgun
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
Throw a fan of flaming knives that scorch targets on hit.
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
+10 Strength ▲ Your Solar ignitions have increased area of effect.
You apply more scorch stacks to targets.
-10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
+10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Rapid Kinetic weapon final blows create an Orb of Power.
Gain bonus Super energy on melee kills.
Your powered melee final blows create Orbs of Power.
Grants class ability energy when you cause damage with a grenade.
Grants class ability energy when you cause damage with a melee attack.
Reduces incoming area-of-effect damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+5 Mobility ▲
+10 Intellect ▲
+5 Intellect ▲
+3 Recovery ▲
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.