One with the Void – Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed.
Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
Nova Bomb: Cataclysm
Super Ability
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast.
Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Weaken
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Void Breach
Volatile
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Armor mods
Helmet armor mods
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Arc Resistance(x2)
Reduces incoming Arc damage from combatants.
Leg armor mods
Solar Weapon Surge(x3)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation
Your decaying Armor Charge has a longer duration.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.
Strong against Overload Champions.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Unstoppable Scout Rifle
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Arc/Strand Siphon Combo
Combines the Arc and Strand Siphon mods into one.
Diviner's Discount
All Scavenger mods are discounted.
Origin Perk Specialization I
Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits.
Refreshing Pickups
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Elemental Fury
While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Firepower
Your grenade final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. ...
Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Briarbinds
... They also gain escalating damage and durability as they defeat targets. ...
Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Keywords
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Echo of Cessation
... Defeating volatile targets creates a Void Breach.